PATCH V1.2
Patch Highlights
At a glance, here's what's changing.
1 Game Mechanics
3 Adjustments
6 New Cards
Opening Hand
GAME MECHANICS
New Opening Hand Mechanic.
T'Varrish
NEW
New Viking Battleship.
Bjorn
NEW
New Viking Battleship/Ironclad.
Ulf
NEW
New Viking Battleship.
Kallix
NEW
New Viking Battleship.
The Trophy Vault
NEW
New Viking Artifact.
Battle Station
NEW
New Battleship/Structure.
Wraith
ADJUSTMENT
Reworked Mavorik.
Wraith II
ADJUSTMENT
Reworked Mavorik II.
Mavorik
ADJUSTMENT
Reworked Mavorik... again?
GAME MECHANICS
Opening Hand
Rules Update
New Opening Hand Mechanic.
- Yes, this was mentioned in Patch 1.1. I just need players to know this rule and not miss it. Read it again.
- The player who opens the game on defense will now hold the option to either 1) scrap and draw four new cards after turn 2, or 2) keep their hand for another 4 turns (6 total turns).
- This fixes strength decks not getting to attack with a hand while also fixing the double pass mechanic and not getting a tactical phase with a hand.
- Please test and provide feedback on this mechanical update!
NEW
T'Varrish
New Card
New Viking Battleship.
- T'Varrish introduces a new Viking strategy centered around Dragon ships and The Trophy Vault. Its pregame ability grants access to this powerful Artifact, while its Unlimited Bounty allows players to scrap Viking or Dragon ships to replenish their hand.
NEW
NEW
Bjorn
New Card
New Viking Battleship/Ironclad.
- Bjorn provides defensive strength and hand management for Viking and Dragon decks. It gains additional Resistance when defending against Aircrafts and can recycle another Viking or Dragon ship once per hand, helping players find the cards they need.
NEW
NEW
Ulf
New Card
New Viking Battleship.
- Ulf introduces an accessible recycling Bounty to the Viking faction. By scrapping a Viking or Dragon ship to draw another card, Ulf helps players cycle through their decks while supporting The Trophy Vault's alternate victory condition.
NEW
NEW
Kallix
New Card
New Viking Battleship.
- Kallix rewards decks heavily committed to Vikings and Dragons. Its Bounty allows players to sacrifice Kallix to retrieve a chosen Dragon ship from their shipyard or scrapyard, providing valuable access to key ships and additional opportunities to fuel The Trophy Vault.
NEW
NEW
The Trophy Vault
New Card
New Viking Artifact.
- The Trophy Vault introduces an entirely new way to win Tides of Terragos. When Viking keyword abilities would scrap Dragon ships from your hand, those ships can instead be collected beneath the Vault. Collect four uniquely named Dragon ships to immediately win the game, creating a new strategic objective beyond destroying enemy islands.
NEW
NEW
Battle Station
New Card
New Battleship/Structure.
- Battle Station introduces a unique Battleship and Structure hybrid designed for decks containing exactly thirty Battleships. Its Tactic deploys a defensive Battle Cruiser from the reserves at the cost of reducing your hand size, while its Bounty applies direct pressure to opposing players through Self-Inflict damage.
NEW
ADJUSTMENT
Wraith
Balance Changes
Reworked Mavorik.
- Thoughts: The more I thought about Mavorik as a card, the more I questioned it. I still love the idea that a demon card gained the ability to deceive its faction, but this card is not that. I loved how it had a crystal to reach Mavorik II's retire, but why did it not feel like it belonged to all factions? Its literally purple and cyan.
- It just simply made sense to split this card up.
BEFORE
After
ADJUSTMENT
Wraith II
Balance Changes
Reworked Mavorik II.
- Thoughts: The more I thought about Mavorik as a card, the more I questioned it. I still love the idea that a demon card gained the ability to deceive its faction, but this card is not that. I loved how it had a crystal to reach Mavorik II's retire, but why did it not feel like it belonged to all factions? Its literally purple and cyan.
- It just simply made sense to split this card up.
BEFORE
After
ADJUSTMENT
Mavorik
Balance Changes
Reworked Mavorik... again?
- Thoughts: The more I thought about Mavorik as a card, the more I questioned it. I still love the idea that a demon card gained the ability to deceive its faction, but this card is not that. I loved how it had a crystal to reach Mavorik II's retire, but why did it not feel like it belonged to all factions? Its literally purple and cyan.
- It just simply made sense to split this card up.
BEFORE
After